What roles are mobile learning apps playing in the
ed-tech revolution
E-education is commonplace now. A new trend we notice is edutainment, where companies have started blending education with entertainment to ensure that the process of learning doesn’t become boring after a point of time
Savita lives in a small town in Rajasthan and
attends a government-run school in her district. She is a student of grade 7.
Her elder brother, who goes to the same school, is now a student of grade 12
and is in the process of making some very important career decisions.
With the advent of digital learning
platforms, and various educational apps, the lives of these two children have
drastically changed. Various leading ed-tech start-ups have spearheaded a
noteworthy revolution of sorts in the online and mobile learning space. Savita
now has the benefit of complementing her school education with various
educational opportunities available on her computer and on her phone as well in
the form of apps. She catches up on school curriculum and the topics that she
misses by spending some time on such apps every day. Her brother, on the other
hand, who has to prepare for various competitive exams, accesses the content
made available online by leading coaching institutes.
E-education is a commonplace notion. A new
trend that we notice in this space is that of edutainment, where companies have
started blending education with entertaining environment to ensure that the
process of learning doesn’t become boring after a point of time. In fact, we at
ConveGenius recently launched Battle of Minds, a social edutainment network,
which is aimed towards doing exactly this by ‘appifying’ the paradigms of
learning and making it fun and rewarding, all at the same time.
The benefits of such app-based,
edutainment-driven learning are numerous. Adaptive content, topic-wise
recommendations, pace modulation, subject subscription, assignment frequency,
virtual mentorship, personalisation aided by gamification and actionable
feedback have all been made possible in apps due to advancements in machine
learning and app development technologies. These apps act like a personal
tutor, accessible anytime and anywhere. I must add that Battle of Minds goes a
level deeper and allows users to engage with similar people to understand their
social rankings and even seek help from them as and when required. The
edutainment side of their story motivates users to work harder every time.
Numbers shows that smartphones are likely to
reach households before good infrastructure can, and thus, such apps are likely
to generate impact faster than anything else we can imagine right now.
App-based education is, therefore, an important development of our generation,
and will allow people like Savita and her brother with scanty resources to
learn better and smarter.
Source
| Financial Express | 23 November 2015
Regards
Pralhad
Jadhav
Khaitan
& Co
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