Virtual Reality - Concerns & Challenges
Virtual reality (VR) is a computer-generated scenario that simulates experience through senses and perception.
Currently VR technology uses virtual reality headsets or props to generate three dimensional images, sounds and other emotions that simulate the real world in a virtual environment giving the users an ability to live and explore the virtual world. VR has applications in a vast variety of fields e.g. gaming, entertainment, robotics, medical, space exploration, education, marketing and so on.
Concerns @ Health & Safety
From a health and safety perspective, prolonged use of VR may lead to virtual reality sickness with symptoms like dizziness, fatigue, disorientation and headache.
Concerns @ Long Term Effects
In addition, the long-term effects of virtual reality on vision and neurological development are still unknown including rising concerns of virtual reality addiction and developmental issues in children.
According to Varun Vohra (Expert from IT audit and security domain)
VR technology is disruptive in nature facing a number of privacy and security challenges.
For example, VR related products enable the collection of personal and health data of users including sensitive sensory information like eye and head movement, reactions, gestures and other behavioural aspects with or without user’s knowledge.
One of the key privacy and security risks is related to securing the attention data collected from the users along with the vague terms of service for using the VR devices and related software which does not clearly articulate about the information being collected, its potential usage and the implications in case of a security breach.
VR devices and related software which does not clearly articulate about the information being collected, its potential usage and the implications in case of a security breach.
VR @ Cloud Computing
It is anticipated that most of the VR companies will be using cloud based technology for their VR platforms which adds more weight to the security and privacy challenges with the addition of third party cloud vendors to this already complex landscape.
Therefore, it is very important that users are wary about the services they sign up for to ensure their data remains safe and does not get misused for targeted spams and other malicious activities.
In addition, attacks by bad actors exploiting the vulnerabilities present on the VR platform or supporting cloud environment to hijack the VR devices is also an area of great concern with serious implications. It can only be addressed if good system development practices are followed by VR companies as well as the cloud vendors and include the right balance of security and privacy controls.
Concise From | http://www.afternoondc.in/epaper/EpaperPost.aspx?id=225668
Regards
Mr. Pralhad Jadhav
Master of Library & Information Science (NET Qualified)
Senior Manager @ Knowledge Repository
Khaitan & Co
Twitter Handle | @Pralhad161978
Mobile @ 9665911593
Very good information about VR, can we expect use of VR in LIS ?
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